Ticket Machine
To start modelling, I needed a close-up of the screen and the full machine.


I started with the base of the machine and then moved on to each different section. Using the close-up picture as a reference image in Blender, I matched up the basic shape of each mesh and then used a bevel modifier and shade smooth.
The meshes didn’t need more than 2 or 3 segments each for bevelling, as they only needed enough bevels for it to look round enough when zoomed in in the final outcome.



I decided to split the mesh up by the different colours on the machine. As each section had very different shapes, it would be easier to UV and texture separately afterwards.
I also exported the mannequin fbx from Unreal Engine into Blender to size all my assets properly

Turnstiles


I didn’t like the classic NYC subway style of turnstiles, so I decided on a simpler design. The base itself was fairly easy to make. I did, however, struggle on the hinges of the turning point, as I didn’t really understand how it worked.


I did some searching online to find clear close-up images of the turning part of the turnstile.
I managed to recreate it by separating all the different parts. The most difficult part was to make it spinnable. After lots of trial and error, I managed to set up the bars to make it work by removing everything but one section and rotating it.


After I set everything up, I used the array modifier to line everything up, using the mannequin for sizing once again.

I drew a very basic layout of how I wanted the entrance to look to help create the rest of the turnstile area


Using the reference image, I started modelling the side piece first. Subdividing each section of the bar that would stick out and then using inset faces on each section and then duplicating + mirroring the faces to create the centre part


i then duplicated + welded the vertices to create 4 sides and then added the a top bar across and another big bar on the right side



Finally, I added the curved bar to the right and adjusted the size according to the mannequin.

I then duplicated the top bars across and then added a gate; this is where the emergency/accessible entrance would be next to the information booth

Information Booth

I started off making the shape for the booth, using a cube and then cutting it in half. I cut out the areas for the window and then mirrored it, finally using the solidify modifier to create walls.
I then added some basic blocks inside for cabinets, lockers, random boxes and then a table. Details didn’t need to be added on, as the textures were going to be simple since it wasn’t going to be focused on that much in the final outcome.

Finally I made a simple door with vents and sized it according to the mannequin


Bins and Ads

For the bin and ads, I made it very simple with not too much detail. I used the bin design from the Taipei MRT, as I felt it easier to fit in a more boxy shaped bin into my scene along with the ads on the walls.

