Week 10

Rigging

06/05/24


I added the rigify add-on in Blender to the rig, and since my character was a human, there wasn’t anything special I’d have to do.

It was a bit confusing rigging the first time; there were a few bones that I wasn’t sure where to place so I had to watch the lesson recordings.

Because I had deleted the face bones from the first rig, I had to add them back on and connect them with the other rig, but I couldn’t connect the two bones for some reason. I tried it multiple times and also on different bones, but it seemed like the issue was with these specific ones.

I decided to redo the rig as I couldn’t find a solution for this. Now that I was familiar with the bone placements, I easily redid the rig. I had my group member check the rig afterwards to just make sure everything was in place.

I was suggested to do inverse kinematics for my rig as well by my group member, as it would make animating a lot easier.

I watched these two videos to help me with adding inverse kinematics to the legs and arms; it was very easy and I didn’t have any issues.

I had a lot of difficulty connecting the rig to the mesh, no matter what I did, it wouldnt connect. I spent a long time trying to figure out what was wrong and even redid the rig multiple times.

I also tried generating a new rig and connecting it, but it wouldn’t work either. Out of sheer luck, after hours of trying, it finally connected but I didn’t know what I did differently that time.

I now had another issue, as my mesh would stretch if I tried moving anything

I redid the rig and tried to connect it again but I had to try it multiple times again, and it finally worked the fifth time. Although the whole body stopped stretching, it would still do it on the chest when I tried moving the arms, and the feet were still connected.

With the arms and legs, I thought I could easily fix it by moving the legs further apart as they could easily be separated from the body. When I changed the pose, the rig wouldn’t connect again, but this time, no matter how many times I tried redoing or regenerating the rig, it still wouldn’t connect.

The most important thing was to get the feet to not stay connected so I moved the arms back to the original pose to see if that was the issue. It connected only after two tries.

At this point, I couldn’t waste any more time on the rigging so I moved onto animating.